---------------- PRE-ALPHA v0.77 (b200607) ------------------------------- GMS2 compatibility, stability and other fixes and improvements ----------- CHANGES: ----------- - Added "Get more maps" item in map selection menu - Added custom depth script for better compatibility with GMS2 - Added occlusion culling for roads - Added possibility to set custom vegetation in a certain places - Disabled vertex buffer freezing - Fixed a few crashes - Fixed a few memory leaks - Fixed crash while using flares - Fixed drawing jet - Fixed pivot in the editor - Improved debug log - Improved error catcher - Improved gibs and blood particles - Improved instance selection in the editor - Removed some unnecessary variables - Optimized vegetation generation - Optimized wind calculation (only for visible objects) - Lot of code improvements (now fully compatible with GMS2) - Other improvements and fixes ---------------- PRE-ALPHA v0.76 (b200329) ------------------------------- Error catcher, recovery system, new water, other fixes and improvements ----------- CHANGES: ----------- - Added error catcher (new error reporting system) - Added footsteps while turning around - Added info text coloring - Added new water effects (visual and sound) - Added new water shader - Added possibility to set custom chat colour - Added possibility to set water quality - Added recovery system (if the game crashes, it should go back to the last known state) - Added swimming sound effect - Changed screen scaling (for better visual quality) - Disabled removing items in Battleroyale - Enhanced tips - Fixed a few errors and crashes - Fixed broken link - Fixed kill by vehicles - Fixed stats collection - Fixed team kills and friendly fire - Fixed wrong hand positioning in FPS view - Improved checking program parameters - Improved frustum culling - Improved netcode - Improved overall collisions and physics - Improved player movement and animations (especially in water) - Improved sky and added sun glow effect - Improved unloading textures - Lot of small fixes in editor - Other improvements and fixes - Code cleanup ---------------- PRE-ALPHA v0.76 (b200104) ------------------------------- Bots, Challenges, massive code improvements, overall polishing and much more... ----------- CHANGES: ----------- - Added bots - Added challenges - Added challenges filter in severlist - Added camera bobbing and shaking - Added insect sound effects (crickets by default) - Added console history (use up and down keys for selecting command from the history) - Added commands (setservername , setcamera , addbot, removebots, setbotcount ) - Added death counter in score tab - Added grass parameter to set custom grass size and height - Added info whether server's ip is accessible or not - Added align support for music tracks with same length - Added checking current challenge parameters at the end of round - Added checking if object is behind terrain (bots can't see through the terrain) - Added custom inputs in the host menu - Added draw water only if it's above the terrain - Added GMS2 compatibility codes for collisions and texture filtering - Added icons in editor for executer, terrain, area, grass generator, insect spawner, spawner item [WIP] - Added menu for additional modes [WIP] - Added more items to be set in the editor - Added network refresh rate - Added new activation/deactivation system - Added new font for inputs - Added new instagib silenced sound - Added new system to handle adding and removing bots - Added online check for challenges - Added position limits for objectives - Added possibility to attack an enemy turret [WIP] - Added possibility to restart map if server is empty - Added possibility to set commands in challenge - Added possibility to set custom position of the second hand (+ improved positions for current weapons) - Added possibility to set forcespawn time - Added possibility to set FPS Limit, Tips, Revange frags, GunGame and Supressor for all weapons in menu - Added possibility to turn off sending info to discord - Added silent warmup time (to get rid of some problems during the start) [WIP] - Added simple camera collision in TPS - Added sound effect for flag (waving in the wind) - Added sounds for content browser in the editor - Added showing stats of spectating player - Added support for async inputs (especially for mobiles) - Added support for challenges in quick play - Added support for different voice pitch - Added support for ghouls - Added support for treasures - Added textures of the background can be now changed - Added time to remove dropped items - Added tips and objectives (tips can be adjusted in "TIPS.txt") - Added vibrations affects camera - Added end table is now synchronized with newly connected clients [WIP] - Added gun in FPS view now changes position according to head direction - Added new 'killed by' texts - Added XP for taking flag or treasure from the ground - Adjusted collisions functions (to be more consistent with GMS2) - Changed array initialization on various places for better stability and compatibility - Changed checking various stuff by using global variables instead of instance_exists - Changed code from post increments to prefix increments where possible - Changed destroy sound effect is played only for larger objects - Changed gun animation in water - Changed handling time of end-table (now based on daytime) [WIP] - Changed homepage from blogspot to blueburn.cz - Changed link and info message for reporting bugs - Changed use of local variables to temporary variables on various places - Fixed / improved accuracy of all weapons - Fixed a few memory leaks - Fixed audio orientation in the editor - Fixed crash while unloading resources - Fixed dead camera pointing to the target - Fixed disabling sound for destroyed flares - Fixed drawing gun in shadow pass - Fixed drawing insects - Fixed endtable - Fixed few crashes releated to voice pitch - Fixed file server url - Fixed GP and XP boost - Fixed GUI - Fixed gungame and instagib can't be set at once - Fixed inputs - Fixed issue when player is killed during taunt animation - Fixed mip maps for terrain - Fixed overlaping frag popups - Fixed possible crash while checking new version - Fixed possible crash while quickly changing menus - Fixed problem with switching guns (especially for bots) - Fixed resetting frags and deaths at the beginning of the new round - Fixed light flickering - Fixed server list synchronization - Fixed sharing incorrect sound effect while have no ammo - Fixed smooth collisions in different game speeds - Fixed some dedicated server crashes - Fixed some grammar - Fixed sync time and time limit - Fixed unloading external textures - Fixed updating positions of all objects for other clients - Increased default ellipsoid steps from 12 to 16 - Improved terrain checking - Improved gib flying - Imporved and fixed showing info - Improved 3d audio code - Improved avoiding objects [WIP] - Improved bullet and rocket effects - Improved code for getting in and out of the vehicles - Improved code for saving maps (added support for more variables) - Improved code of all objectives, added support for bots [WIP] - Improved collision with multiple objects - Improved content browser in the editor (huge performance boost) - Improved debug logs - Improved footsteps - Improved getting winner on the end of the round - Improved GUI of dedicated server - Improved handling gravitation - Improved handling guns - Improved handling inventory - Improved handling missions [WIP] - Improved handling network packets - Improved handling of logging in - Improved handling profile - Improved handling treasures - Improved handling water (+improved low shader) - Improved loading grids - Improved message for session id mismatch - Improved win rewards - Improved multiselection in the editor - Improved picking up items - Improved playing sound effects (and added possibility to enable loops) - Improved profile sync - Improved removing wrecks - Improved sorting instances in the editor - Improved spawning insects - Improved underwater movement [WIP] - Improved loading and unloading resources - Improved vertex batching system - Reduced camera roll intensity - Restored gamepad controls - Slightly changed movement (also increased maximal speed) - Slightly reduced shadow draw distance for players - Updated GMLExec to 0bbca29 - Updated list of excluded objects in the editor - Lot of changes in the menu - Lot of code optimizations - Lot of other fixes and improvements